CLUEDUP proposes to bring new interactive features, specifically ‘escape room’ elements, into collaborative learning.
You can find the scenarios of each CLUEDUP partner below:
This scenario is developed for a flipped learning approach implementation. It is a single user augmented reality application but its classroom implementation predicates a classroom of prepared students interacting with the application in tandem and exchanging information between them. Students should have studied the workflow of basic life support in order to tackle the puzzles of the resource. In the classroom, deployment of the resource is an incentive for discussion, questions and facilitator interaction.
Regarding topics, the resource explores the following:
- Describing the correct use of Personal protective equipment for infectious diseases
- Remembering the workflow of basic life support
- Remembering the correct way to remove obstructions from an unconscious victim’s airway.
- Identifying ECG patterns in which Defibrillation is warranted.
- Understanding how to interpret and apply the Glasgow Coma Scale.
Please visit this link to download the application from Google Play Store.
The AUTH scenario is built as an Android application. Running the application enables the camera of the device, which the user has to point to a companion site. This site contains the target images that are compiling the escape room. The user has to solve the riddles and puzzles to proceed to the next level until the escape room is completed.
This scenario is a problem-based learning case. Students are expected to work together to review the material presented to manage the patient.
The specific learning objectives addressed within this scenario are:
- Revise the anatomy of the lungs and pleural cavity
- Describe symptoms and signs found in people affected with pulmonary tuberculosis
- Outline the investigation of a patient with suspected tuberculosis
- Interpret the X-ray appearance of the lungs and pleura?
- Describe the epidemiology of mycobacterium tuberculosis
You can access the scenario here (please note you will need to sign up for a free account on Canvas to enroll and access the module).
SGUL uses Canva to guide the learner through the scenario. A set of pages presents information, along with questions, puzzles and quizzes and requests the user’s interaction to proceed and finish the escape room experience. Finally, debriefing occurs at the end to reflect on lessons learnt.
The objective of this application exercise is to present a patient complaining of chest pain and dyspnea, with a focus on coagulation disorders and pulmonary embolism. By completing the associated TBL lesson, students will be able to:
- Describe the external and internal pathways of the coagulation cascade.
- Provide an overview of the most common inherited and acquired coagulation disorders.
- Explain genetic and environmental factors that predispose to thrombosis.
- Describe coagulation tests and be able to interpret their results.
- Describe the pulmonary vasculature and anatomy of the pleura.
- Define embolus and distinguish individual types, such as air, fat, malignant tissues, and others.
- Relate the clinical presentation of pulmonary embolism, including symptoms and pathophysiology.
- Explain the principles of diagnosing pulmonary embolism.
- Discuss possible changes in arterial gases and ECG in cases of significant pulmonary embolism.
- Compare indications, mechanisms of action, side effects, and the role in therapy of available treatment methods for pulmonary embolism.
- Interpret the sensitivity and specificity of clinical trials and their practical applications
Please visit this link to check on the application scenario, which has been authored using the simplest possible approach – by using PowerPoint and shared online by using Slides.com.
MU set the scenario using slides in Slides.com. The user may freely navigate through the slides using the arrows on the bottom right of the screen. Each slide provides information that helps respond to each question and solve the puzzles. The scenario is considered successfully completed when the user manages to reach the final slide with no false response.